I Became the Narrow-Eyed Character in the Little Prince Game

chapter 193 - Dream (3)



Dawncatcher (L'Attrapeur de l'aube).
In the original work, she was the Fourth Apostle of the Demon God, a villain who wielded the power of dreams and night.
Specifically, she had the ability to manipulate others' nightmares and absorb the negative energy that stemmed from them.

The accumulated energy would then be converted back into more nightmares.
In other words, she was a being specialized in status ailments and spreading them further.
‘Sounds somewhat underwhelming at first, but…’

In the original work, she was one of the villains responsible for the highest number of casualties.
Wherever she walked, a crimson nightmare was all that remained.
Nightmares piled upon nightmares, forming a disaster in itself.

There was plenty of talk about her among players.
[Category: Question Board]
[Title: Why is Dawncatcher so f*cking hard?]
I'm on my 13th playthrough right now,
and Dawncatcher is still impossible to deal with no matter how many times I face her.

Every time, I end up with my characters comatose,
and even after they manage to break free from the nightmare,
they’re left weakened for several chapters.
And if they can’t break out of the nightmare, you basically have to sacrifice the character.
I’m trying to use as many multi-playthrough bonuses as I can,
but even then, it’s nearly impossible to pull off a perfect clear.
It’s not as difficult as the Death Dragon fight,
but it’s definitely the next hardest thing.
That’s why most players just give up on the stage and move on to the next chapter.
Maybe it’s because my character pool is limited, but… does anyone have a specific guide for this?
How do those veteran players manage to beat her every time?

[There should be a guide from that strategy guru somewhere.]
→ Yeah, even in that guide, they recommend just skipping the stage if your character pool isn’t strong enough.
→ Dawncatcher and Death Dragon are like the two walls you hit before the final chapter.
→ Yep, those two are definitely the “walls of lamentation” in terms of difficulty.
→ Honestly, after 100 playthroughs, it just gets annoying, so I just click “skip.”
[Check the reply below for the guide link.]
→ https://novelpia.com/novel/292772
→ Oh, thanks.
→ What the fck.
→ AAAAAAAARGH
→ Are you kidding me? Clicking that link brought up furry porn, you fcking bastard.
→ That’s not even a furry, it’s just a wild animal with fur.
→ Don’t click on links from Absolute Fluidity.
→ This guy’s insane, LOL.
[After 50 playthroughs, it finally gets easier.]
→ You can just brute force it with time. No matter how strong the mid-boss is, it can’t hold up forever, LOL.
→ “Can’t hold up forever,” huh? How long are we talking here?
→ ?
→ ?
→ ?
→ Dude.
→ What’s with this guy?
→ How low can the forums sink?

[Why are the comments so f*cked up?]
→ https://novelpia.com/novel/292772
→ Dude, that’s not the link we need!
The difficulty of the Dawncatcher fight was infamous.
Back then, even I released multiple pieces of content centered around her.
Despite being a villain, she was well-designed and visually striking, so she had a decent following.

Thanks to that, strategy guides for Dawncatcher received a lot of recommendations.
[Category: General Posts]
[Title: Understanding the Patterns and Strategy for Dawncatcher]
Hello, this is the Strategy Guide.
Today, we’re going to go over the stage boss ‘Dawncatcher.’
Specifically, we’re going to analyze her patterns and how to counter them.
Here are the three phases of Dawncatcher’s pattern:


Status Effects and Nightmare Accumulation
This is the stage where Dawncatcher begins to accumulate power.
She traps targets in nightmares and absorbs the negative energy produced from them.

If a character is affected by her ability during this phase, they cannot be woken up through normal means.
To progress through the stage, you either have to sacrifice the character or restart the stage.

Seed Generation
Once a certain amount of nightmares are absorbed, Dawncatcher begins to create a ‘Seed.’

This structure, which looks like a heart, pulses with a faint purple glow.
Once the ‘Seed’ is fully charged with nightmares, Phase 3 begins.
If you’re not a multi-playthrough player, Phase 3 is nearly impossible to clear.

The best strategy is to defeat Dawncatcher before Phase 3 starts.

Rampage
Dawncatcher awakens and the ‘Seed’ germinates.

All accumulated nightmares manifest as physical entities.
A fog forms around the Seed, enveloping the entire area in pitch-black darkness.
Areas contaminated by the nightmares cannot be purified until specific conditions are met.

Within these contaminated zones, Dawncatcher becomes nearly invincible.
Additionally, she receives a blessing called ‘The Demon God’s Call.’
From this point onward, only veteran players can even hope to beat her.

If you’re not prepared, it’s highly recommended to abandon the stage immediately.
Those are her main patterns.
Now, let’s move on to the recommended counters.
 

Characters with light attributes and high firepower.
Examples include Ian Ternado, who uses electric-type attacks, and Professor Blake, the Last Instructor.
Keep these characters leveled up, as they will be extremely useful against Dawncatcher.

The best option is the final form of Irene Foxis.
 
Dawncatcher is a boss who manipulates dreams and night.

As such, if you engage in battle during a bright backdrop, she will receive the ‘Weak’ debuff.
Therefore, it is much easier to fight her during # Nоvеlight # the daytime.
Conversely, if you fight her in a dark setting, Dawncatcher’s power will be significantly amplified.

Keep these factors in mind when planning your strategy.

Dawncatcher’s rampage essentially signifies a stage failure.

If you’re not a player with the 50th playthrough bonus, it is nearly impossible to clear.
The clear condition for Phase 3 requires ‘Pure Starlight,’ but at this point, it is systemically impossible to achieve that achievement.
(If you have the max-leveled final form of Irene or Regia, it is possible. However, even that is nearly impossible for players with less than 50 playthroughs.)

In any case, just assume it’s not doable.
Either abandon the stage or retry is the recommended course of action.
Today’s strategy guide ends here.
Thank you for reading this lengthy post.
If it was helpful, a like would be appreciated.

[Is the guide up yet?!!????!!]
→ Rise up, 2.694 billion strategy addicts!
[Does this guy ever sleep?]
→ Last time I checked, he was streaming for 36 hours straight.
→ Now he’s posting a guide right after ending the stream.
→ The runaway freight train with no tomorrow is Panic, LOL.
[The title sounds like a college elective.]
→ This guy should really just become a professor in pro-gaming.

I begin to organize the scattered information in my mind.
The more I revisit the memories of my previous life, the more certain I am of the one behind the current incident.
‘Dawncatcher.’

I was too slow to catch on because the story had diverged from the original.
Originally, Dawncatcher never targeted the Kingdom or got involved in drug distribution.
It must be the butterfly effect from the changes I made.

‘This is going to be a real headache…’
Drugs.
Indeed, there’s nothing more effective than drugs to take control of the underworld.

Moreover, since the Kingdom is located underground, not a single ray of sunlight penetrates.
In other words, it’s the perfect stage for Dawncatcher, whose weakness is light.
The cultists certainly knew how to use their heads this time.

‘Are they planning to use the Kingdom as a flowerpot?’
A deep, dark city.
They plant a seed beneath it and wait for a disaster to blossom.

Once the nightmares devour the city and amass enough destructive power,
they will unleash the prepared calamity upon the surface.
I click my tongue softly so no one can hear.
‘The phantoms roaming the city… they must be new chimeras developed by Baob.’

They absorb energy by feeding on nightmares.
Therefore, for those who aren’t asleep, they tear open their skulls and directly consume the brain.
Now, the reason behind the corpses strewn about the streets makes perfect sense.

I fix my eyes on the pitch-black darkness, my gaze as sharp as a blade.
‘The first objective: the Seed.’
I need to prevent more nightmares from accumulating.

Dawncatcher will undoubtedly be guarding the area.
Ideally, we should take down both her and the Seed in one go.
If the nightmares start running rampant,
then even my output may not be enough to handle the situation.

I subtly glance to the side.
“So… is that our target?”
The old man stands there in his neat suit, his gaze fixed on the plaza in the center of the city.

More specifically, at the ominous structure rising in the middle of the square.
It was shaped like a heart, towering at a height of nearly 30 meters.
It pulsed rhythmically, exuding a ghastly purple glow that was nothing short of grotesque.

It looked like a giant’s heart split open, pulsating as if it were still alive.
‘Judging by the structure, it seems to have been in Phase 2 for quite some time now.’
There’s no telling when it will enter Phase 3.

Considering that we’re underground, it was imperative to resolve the issue swiftly.
If we failed to do so, the Kingdom and the surrounding areas could be utterly destroyed.
I murmur a name under my breath.

‘Neria…’
While the Sovereign and I deal with the Seed,
Neria had volunteered to face off against the phantoms.
I picture her silver hair fluttering in the blackness, a hint of worry flickering through my mind.

But I swallow it down.
This entire situation was a stage set up for her.
Therefore, all I could do was believe in her.

“Let’s get going.”
I flick the hem of my black coat.
If the star is to shine,
I need to set the stage first.

My steps cut through the air, leaping forward in a single bound.
A shadow slicing through the night.
“Kekeke… I’ll assist as best I can.”

“I don’t trust you much, but fine.”
“That’s fair.”
The Sovereign and the Snake.

The one who was once hailed as the strongest,
and the one who is currently hailed as the strongest.
We advance toward the field of nightmares.


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