Chapter : System Store Mechs (Have Augmentations)
Knight Class
Tier 1: 33,000 CSP (+5% armor durability)
Tier 2: 66,000 CSP (+7% shield integrity)
Tier 3: 165,000 CSP (+10% energy absorption rate)
Tier 4: 330,000 CSP (+12% melee attack precision)
Tier 5: 495,000 CSP (+15% impact resistance)
Tier 6: 990,000 CSP (+18% shield recovery speed)
Tier 7: 1,800,000 CSP (+20% reactor overload resistance)
Parallax Class
Tier 1: 50,000 CSP (+5% targeting accuracy at long range)
Tier 2: 100,000 CSP (+7% range detection)
Tier 3: 200,000 CSP (+10% stealth duration)
Tier 4: 400,000 CSP (+12% projectile velocity)
Tier 5: 600,000 CSP (+15% long-range targeting lock speed)
Tier 6: 1,200,000 CSP (+18% precision under adverse conditions)
Tier 7: 1,900,000 CSP (+20% counter-detection technology)
Rakshasa Class
Tier 1: 60,000 CSP (+5% melee impact force)
Tier 2: 120,000 CSP (+7% kinetic boost in close combat)
Tier 3: 240,000 CSP (+10% armor density)
Tier 4: 480,000 CSP (+12% damage resistance against blunt force)
Tier 5: 720,000 CSP (+15% area shockwave range on impact)
Tier 6: 1,300,000 CSP (+18% EMP resistance)
Tier 7: 2,000,000 CSP (+20% probability of disrupting enemy systems on melee contact)
Warlock Class
Tier 1: 70,000 CSP (+5% EMP field radius)
Tier 2: 140,000 CSP (+7% electronic disruption duration)
Tier 3: 280,000 CSP (+10% energy siphoning rate)
Tier 4: 560,000 CSP (+12% shield dampening)
Tier 5: 840,000 CSP (+15% disruption potency)
Tier 6: 1,400,000 CSP (+18% energy absorption efficiency)
Tier 7: 2,100,000 CSP (+20% chance to disable critical systems upon EMP strike)
Valkyrie Class (Space-Compatible)
Tier 1: 55,000 CSP (+5% aerial maneuverability)
Tier 2: 110,000 CSP (+7% targeting accuracy mid-flight)
Tier 3: 220,000 CSP (+10% thrust power)
Tier 4: 440,000 CSP (+12% fuel efficiency in space)
Tier 5: 660,000 CSP (+15% anti-missile reaction time)
Tier 6: 1,300,000 CSP (+18% long-range stability during flight)
Tier 7: 2,200,000 CSP (+20% evasion speed for aerial combat)
Sentinel Class
Tier 1: 60,000 CSP (+5% shielding radius)
Tier 2: 120,000 CSP (+7% armor plating strength)
Tier 3: 240,000 CSP (+10% drone operational efficiency)
Tier 4: 480,000 CSP (+12% energy barrier duration)
Tier 5: 720,000 CSP (+15% area suppression efficiency)
Tier 6: 1,400,000 CSP (+18% shield regeneration rate)
Tier 7: 2,300,000 CSP (+20% ability to withstand multi-enemy crossfire)
Void Sentinel Class (Space-Compatible)
Tier 1: 65,000 CSP (+5% radiation shielding)
Tier 2: 130,000 CSP (+7% energy dispersal rate)
Tier 3: 260,000 CSP (+10% stability for plasma weapons)
Tier 4: 520,000 CSP (+12% particle shielding strength)
Tier 5: 780,000 CSP (+15% anti-cosmic interference durability)
Tier 6: 1,500,000 CSP (+18% energy shielding regeneration)
Tier 7: 2,400,000 CSP (+20% railgun penetration capability)
Viper Class (Space-Compatible)
Tier 1: 70,000 CSP (+5% speed boost in space)
Tier 2: 140,000 CSP (+7% agility and maneuverability)
Tier 3: 280,000 CSP (+10% cloaking duration)
Tier 4: 560,000 CSP (+12% plasma shot velocity)
Tier 5: 840,000 CSP (+15% rapid targeting reflexes)
Tier 6: 1,500,000 CSP (+18% armor penetration rate)
Tier 7: 2,450,000 CSP (+20% warp and hyperdrive efficiency)
Ghost Class (Space-Compatible)
Tier 1: 75,000 CSP (+5% stealth duration)
Tier 2: 150,000 CSP (+7% silent mobility)
Tier 3: 300,000 CSP (+10% nullification efficiency for energy signals)
Tier 4: 600,000 CSP (+12% evasion rate from detection)
Tier 5: 900,000 CSP (+15% targeting accuracy for silent attacks)
Tier 6: 1,600,000 CSP (+18% jamming range for sensors)
Tier 7: 2,450,000 CSP (+20% quiet weapon discharge capability)
Reaper Class (Space-Compatible)
Tier 1: 90,000 CSP (+5% targeting precision for critical points)
Tier 2: 180,000 CSP (+7% stealth on close approach)
Tier 3: 360,000 CSP (+10% armor piercing efficiency)
Tier 4: 720,000 CSP (+12% cloaking duration)
Tier 5: 1,080,000 CSP (+15% scythe impact force)
Tier 6: 1,800,000 CSP (+18% silent propulsion capability)
Tier 7: 2,500,000 CSP (+20% probability to cause critical system failure on direct strike)