GOT : Battle Royale[ An ASOIAF Fanfiction]

Chapter 24: The Price of Betrayal



"You came in front of me and asked me to pull out a gold bar for you without hesitation. Judging from the prestige that Kammer showed at that time, you shouldn't have had such confidence," Roll immediately elaborated on his question.

 

Surprised that Roll would actually take the initiative to think about such a complicated issue, Ian's face couldn't help but stiffen for a moment. Then he slowly began to speak: "The reason why I was confident in instigating the rebellion against Kammer's personal guards is because..."

 

Ian thought for a long time before translating this ancient saying from his previous life into the common tongue of Westeros: "The people do not suffer from scarcity but from inequality."

 

"The people don't suffer from scarcity but from inequality?" Roll repeated Ian's words, clearly not quite understanding what this meant.

 

"Do you know why I wanted you to throw the 80 gold dragons over?" Ian asked immediately.

 

"I can't get too close, lest those mercenaries become wary," Roll guessed.

 

"Half correct," Ian said, though he didn't voice the words. "It's because I wanted the mercenaries who were still with Kammer to see their companions dividing the money. They were carving up the gold dragons scattered on the ground."

 

"You know, in the eyes of Kammer's cronies, the mercenaries surrounding me at that time were just a bunch of losers, complete traitors and scum."

 

"But this group of scum, this group of old guys who were no different from them a moment ago, suddenly got a huge sum of 80 gold dragons."

 

"How many times did they go through life and death before they could earn back some silver deer that was barely enough to show off a few times? And this group of people did nothing—nothing in the true sense. They just came to me and swore an oath, without fighting, no risks, no injuries."

 

"These traitors each prostituted more than 10 golden dragons for nothing without doing anything, but they received nothing because of their loyalty and honor."

 

"And I wanted to let them watch the traitors share the money. I wanted to kill their hearts!"

 

Roll said nothing, but his expression betrayed his surprise.

 

"And just when the hearts of Kammer's guards were occupied by jealousy and regret," Ian slowed down his tone and continued, "I once again gave them the opportunity to get money, and added weight. The bounty of 80 gold dragons was increased to 150, and the possibility of becoming a knight was also offered. And then, boom! The defense in their hearts was broken."

 

After listening to Ian's words, Roll was stunned for a long time, then lowered his head and said respectfully, "Thank you for clarifying my doubts."

 

Ian smiled back, very pleased with the outcome of this conversation.

 

Despite his eloquent speech, he could actually sum it up in one sentence—the confidence that comes from post-production dubbing.

 

Because things had happened and he had succeeded, then whatever he said was right.

 

As for the confidence in instigating a rebellion against Kammer's personal guards?

 

Stop making trouble; how could he be confident? He just gave it a try.

 

When it came to confidence, he just had the confidence to run away after failing to instigate rebellion.

 

As he said before, Kammer only had five horses. As long as he turned around and ran away, Kammer could only bring four people to chase him.

 

With the strength of Keith and Roll, it might be difficult to fight 15 mercenaries, but there would definitely be no problem fighting five. After all, they were top-notch units that could be ranked on the same level as [Warrior's Son] and [Crow's Tooth Guard]!

 

Later, Roll and others also confirmed this in the battle. The two of them fought against four mercenary cavalry, including Kammer, and it was as easy as killing a chicken.

 

Of course, it was impossible for him to say these words to Roll.

 

The reason why he explained this to Roll was to improve his image in the other party's mind.

 

After all, Roll didn't feel like an NPC with AI, but more like a normal human being with the ability to think independently. For such an NPC, Ian needed to rely on his own abilities to maintain the other's loyalty.

 

"Rewarding NPCs can ensure absolute loyalty," Annie's voice suddenly sounded in Ian's mind, refuting Ian's speculation.

 

"Oh? How can we guarantee it?"

 

"The S-level NPCs rewarded by the system are all religious warriors trained by the organizers in this world from childhood. Their loyalty will even exceed that of the Unsullied."

 

"Trained by the organizer? No wonder there are those professions that have disappeared long ago," Ian nodded thoughtfully.

 

"In their understanding," Annie ignored Ian's words and continued to explain, "the players assigned to them to serve are the incarnations of the gods they believe in. So, although all reward NPCs are living people, they also have a variety of different life experiences, but they will remain absolutely loyal to the selected player and will not question any of the player's decisions."

 

"It's equivalent to using religious brainwashing to explain the competitive behavior between players?" Ian understood a little. "In this way, the core NPC, who is the player's confidant, will not be interested in the player's weird behavior and the player's possible doubt about knowledge that does not belong to this era?"

 

"But why do you have to recruit a group of aborigines to be NPCs? Wouldn't it be enough to just put in a group of androids that are the same as the players and then add an AI to them?"

 

"Our laws prohibit putting AI into androids," Anne explained. "In short, using the natives of this world as NPCs will help improve the 'immersive experience' of the players."

 

Ian pursed his lips when he heard this. Only a fool would believe this explanation.

 

After all, they had already traveled to a real world, so why did they need to 'improve their immersion'? And if you really wanted to improve the immersion, wouldn't it be more perfect to just cancel the system?

 

But what Anne said at the beginning—their ban on putting AI into androids—could better explain this. After all, Ian had long suspected that the organizer of the game was an advanced civilization.

 

Well, there was no point in thinking about this. What was more meaningful was that after confirming the attributes of the NPC's 'religious dead warrior', Ian no longer needed to avoid anything in front of them, nor did he need to defend his identity. There was no need to worry about their loyalty by making up stories to cover up his changes or any future plans.

 

Help, how could there be such a perfect reward in the world?

 

After learning about the setting of the 'Religious Death Warrior', Ian was in a good mood and looked at his two new subordinates again.

 

"Sir, where are we going now?" Roll asked after seeing Ian break away from his daze.

 

As for why Ian was suddenly in a daze just now, neither Roll nor Keith showed any doubts. Weren't those priests like this?


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