Chapter 12: chapter:12 the Mausoleum
Holy City Camelot: Part 2
The visuals and sound, and the textures and general feeling of the air brushing across his skin was all too uncanny.
YGGDRASIL was a game that was considered to have had begun the Stylistic Revolution amongst its large Player base, but it didn't mean that the quality of the data-bites that composed its system mainframe could be considered 'good.' In various aspects, it was like most other Dive game-companies, attempting to find a balance between practicality and sensory feedback. Auditory senses weren't much of a problem, however, the aspect of visuals was what made the quality of YGGDRASIL rank as 'good' when considered in the gaming industry.
It was without doubt, the best. Enhanced data crystals and customizable items allowed for player imagination itself to influence the appearance of in-game armours and NPCs. At the same time though, the images and player-tailored settings YGGRDRASIL was prided for was also its most glaring weakness.
Hailed as the best, there was no doubt that Players always sought after more. Improvements in mechanics and enhancements in visuals, being one of the main concerns as Players wished for the game to be perfect.
Yet they were asking for the impossible.
He paused in his steps, his eyes surveying the area around him before deciding to head up into the foliage to get a better vantage point.
The feel of the rough bark on his skin, and the sight of the crawling insects gorging themselves on the needle-like leaves of the conifer whose branch he stood upon had already far passed the point of YGGRDASIL's capabilities.
They were called fixed internal appearances in YGGDRASIL, preventing characters from displaying facial expressions and fine details. Here however, the quality was too lifelike.
His hands balled into fists as he thought back to Arturia and the others, before he shuddered.
It really was too real.
He shook his head, unwilling to think about it at the moment.
Truthfully speaking, he probably wasn't being completely honest with himself when he had decided that he had wanted to test his current abilities outside the Mausoleum. Instead, he was more likely trying to give himself some time to adjust to the situation; to not stand rooted in place just because the clarity of Arturia's gaze brought back bitter yet fond memories. Granted, he probably had missed her too much to create the other historical figures that were almost identical to her.
Still, he digressed. He had already composed himself enough. All that was left was a silent hope that just maybe, there was something more at play than just a mere relocation.
His eyes scanned outwards, bronze coloured orbs suffused with dim magical light widening.
[Far Sight]
It was a Ranger specific skill designed to aid in their perception of the environment.
Ranger was one of the many classes he had access to as a Player of a Humanoid Race in YGGDRASIL which had two other racial classes aside from Humanoid: Demi-Human and Heteromorphic. In which case, Humanoid classes like himself had disadvantages in base stats and didn't possess an innate racial leveling system like the other two racial classes that allowed them to level higher. Instead, he had access to far more job classes, giving him a higher potential.
Versatility could be deadly, and the armory within himself was the prime example.
As a standard Human among the Humanoid Races, he didn't exactly play YGGDRASIL with the same intentions as other Players. He had played it as a means to ease his own pain of loss, and as such hadn't made himself well known, only taking classes and skills that would benefit the customization of his NPCs and sate his curiosity. Nonetheless, one innate racial class eventually landed in his character stat sheet upon his thousandth time defending casual Players from Player Killers.
[Hero.]
As opposed to [Overlord], another in-game racial class, [Hero] was a hidden class that was too difficult and obscure for most Players to obtain due to its lesser known requirements. Mainly the lack of participation of any questline or event, gathering experience to level up through conflicts that arose in the defence of other Players instead.
As he wasn't too interested in the game itself, he didn't participate in missions or events, choosing only to help others as was his personality.
He was perhaps the most selfless individual of all of YGGRDRASIL, in which case, maybe it wasn't just coincidence that this hidden racial class awakened within him.
The [Hero] class had no specific requirements for leveling unlike the [Overlord] class which had a heavy emphasis on Death Magic. To level the [Hero] class, what was required was simply Reputation, a value reserved solely for the [Hero] class and depicted at the bottom right corner of a user's field of view.
Unfortunately, he was never one to actively stand out. As such, he hardly leveled the particular class and had barely just reached the required Reputation to advance to the next level before his sudden transfer to this New World.
In which case, he was back to 'zero' in Reputation. Subsequently, any thoughts of understanding what passives and skills the [Hero] class entailed was placed at the back of his mind.
With [Far Sight] activated, everything became more detailed, a panoramic view of the area around him displayed in his mind for over a thousand yards. It was kind of like a mini-map that appeared within his peripherals.
It was all forest, birds and animals loitering in the shrubs as foxes and bears meandered near the far creak. Most of the surroundings were covered in the shade of the looming mountain and it wouldn't be until the sun eventually climbed up to its summit that light would pool in.
In regards to location, the place the Mausoleum had appeared in was fairly remote, not a single sign of any settlements nearby, but oddly enough, flickering torches of light appeared within his mind.
The indicators of life presence, a Ranger's unique skill tied in with other independent-action classes such as Assassin or Dark Kin.