Devouring Dragon Heir

Chapter : All the skills/traits (gets updated regularly!!)



[SKILLS]

NORMAL MORTAL REALM SKILLS 

E - Blood lure

B - Herculean Strength, Haunt

A - Apex velocity

S - Phantasmal Veil (S)

SSS - Stellar Sword Descent, Omniscient Tracking, Poison body

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SKILLS ABOVE MORTAL 

Dragon's Might (Myth)

Origin Absorption (Divine)

Dragon God's Sight (Divine)

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ELEMENTAL SKILLS

ICE - Frost Action(D), Ice spike(D), Ice Golem Summoning (C), Yeti Summoning (S), Crystal Garden (S), Blizzard (S)

EARTH - War chief's Earthen Bulwark (S), Primeval Swamp Tyrant (S),

FIRE - Infernal Monarch's Decree (S), Cunning Conflagration (S), Molten Earth Devourer (S)

SHADOW - Soul Harvest Cataclysm (SS), Necrology Summoning(SS)

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[TRAITS]

Natural Hunter (C)

Tribe Leader(A)

Gate master (S)

Draconic pride (Divine)

Buddha incarnate (outlier)

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SKILL DESCRIPTIONS:

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1. Skill Name: STELLAR SWORD DESCENT

Rank: SSS

Description: Skill developed by the apostle of stars...????

FIRST FORM - STAR TOUCH: Infuse the sword with starlight and other elements to deliver a clean upper strike, causing massive damage to the target and surroundings.

SECOND FORM - SONG OF THE STARS: Deliver a brutal combo of sword strikes, completely dominating the enemy, each strike as destructive as a meteor.

THIRD FORM - STAR SWORD'S CRY: Unleash a beam of star energy infused with the host's elemental laws to obliterate an enemy.

????

????

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2. SKILL - HAUNT (B)

EFFECTS:

-Inflict fear upon the enemy before the fight even starts.

-The effectiveness of the skill depends upon the mental state of the host and the target.

-The skill is negated if the host attacks first.

-The skill cannot be worked on targets stronger than the host.

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3. Dragon God's Sight (Divine):

A divine skill that allows the user to see through

- illusions

- perceive hidden truths

- detect spiritual entities

- peer through all forms of matter and energy.

- erase one's existence 

- see future if the host is strong enough

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4. Dragon's Might (Legendary):

- A legendary skill that allows the user to unleash the terrifying aura of a true dragon instilling fear, suppressing enemies, and bolstering allies.

- Its power grows with the host's bloodline awakening and his understanding of laws, and

- can enhance users intents and concepts

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5. SKILL : APEX VELOCITY

RANK : A 

This skill grants the user unparalleled acceleration and movement, multiplying their base speed by a staggering 1,000 times.

EFFECTS:

- 1,000x Speed Multiplier:The host's base movement speed, reaction time, and attack speed are all increased by a factor of one thousand.

- Blazing swiftness: When activated, if the host's base speed stat is greater than A RANK the host becomes a blur, moving with such a fast speed that they can appear to be in multiple places at once or vanish from sight in an instant.

- Frictionless Movement: At high velocities, the skill negates friction to prevent self-immolation from air resistance, though prolonged use is taxing

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6. SKILL: Omniscient Tracking (SSS)

This skill grants the host unparalleled, omnidirectional sensory and analytical capabilities, transforming their perception into a living, real-time tactical overview of their surroundings.

EFFECTS:

Omni-Directional Spatial Mapping:

-Instantly generates a detailed, 3D topographical map within a base 5-kilometer (5,000-meter) radius, projected as a holographic display showing terrain, structures, elevation, and hidden passages with perfect accuracy.

-The base range expands significantly with the host's increasing strength, level, and mana capacity.

-The map updates in real-time, displaying dynamic environmental changes and movement.

Advanced Kinetic & Signature Tracking:

-Detects and tracks all moving targets within the mapped area, displayed as distinct, color-coded markers.

-Differentiates between living beings, magical constructs, mechanical devices, and specific energy signatures.

-Host can mark anyone for continuous real-time location tracking on the map.

Remote Sensory Extension (Summon Link):

-Host can seamlessly link this skill to active summons or controlled entities, using them as remote "eyes" and "ears."

-Any area surveyed by a linked summon automatically appears on the host's mental map, extending the skill's effective range regardless of physical distance.

Spatial Memory Archive:

-Automatically records and stores real-time maps and sensory data of all previously scanned locations and realms.

-Creates a comprehensive, continuously updated personal database of explored territories for instant access, eliminating the need for manual navigation.

Threat Analysis & Weakness Identification:

-Automatically highlights and categorizes potential threats within the mapped area, displaying approximate power level, danger rating, and potential weaknesses or vulnerabilities.

-Includes environmental hazards, powerful enemies, or areas of high magical concentration.

Resource & Treasure Detection:

-Highlights the precise presence and location of valuable resources (rare minerals, unique plants, concentrated mana nodes), hidden artifacts, and significant magical anomalies.

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7.[Phantasmal Veil (S)]

EFFECTS:

Invisibility: Beyond optical. The user seems to literally "not be there." Their very presence feels absent to the senses. Even advanced magical/technological detection struggles significantly.

Stealth: Perfect, absolute silence. No sound is made.

Full Spectrum Dampening: Suppresses all detectable signatures: optical, thermal, magical aura, even minor scent.

Passive Interaction: Can open doors, manipulate objects, and perform light physical interactions without breaking the veil, as the effect subtly extends to the immediate interaction point.

Sensory Muting Field: Creates a very small field around them that slightly dulls the senses of anyone actively trying to perceive them, creating a feeling of "nothingness."

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LIMITATIONS:

True Omni-Sensors: Only truly omniscient or god-like entities could easily perceive the host. Rare magical beings with unique "true sight" might perceive a distortion in reality rather than the user.

Direct Combat: A direct, forceful physical attack (punch, spell impact) on the location they occupy will briefly reveal them due to the force disrupting the field.

Exhaustion: Maintaining this level for prolonged periods or while doing complex actions is highly taxing.

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ICE ELEMENTAL SKILLS

1. YETI SUMMONING (S) -

EFFECTS :

- summon A ranked yeti without any limit

- summon S ranked yetis every 24 hours.

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2. Skill: Crystal Garden (S)

This skill allows Klaus to command the ice element to manifest massive, razor-sharp crystal formations directly from the ground. Its primary purpose is widespread area offense and targeted impalement within a significant operational range.

Effects:

Massive Crystal Eruption: Upon activation, thousands of immense, jagged ice crystals, varying in size from small trees to colossal pillars, erupt simultaneously from the earth. This eruption occurs within a 500-meter radius of the activation point, forming a dense, deadly forest of ice. These crystals are designed with razor-sharp edges and pointed tips, intended to impale anything in their path. The force of their eruption is considerable, capable of lifting and tearing through obstacles.

Targeted Impalement: Within the 500-meter effective range, Klaus can focus his will to generate a single, exceptionally massive crystal. This colossal crystal is precisely manifested directly beneath a specific enemy or target. This singular crystal will protrude from the earth with explosive, concentrated force, specifically designed to impale and obliterate the designated foe instantly upon contact. The speed and power of this targeted eruption exceed that of the general area-of-effect crystals.

Terrain Transformation: The entire affected area, specifically the 500-meter radius, is irrevocably transformed into a deadly, impassable garden of ice blades. The ground itself becomes a treacherous landscape. Small, shimmering, razor-sharp ice formations protrude from every surface, making unimpeded movement extremely hazardous for anyone not accustomed to navigating such dangerous, fragmented terrain. The density of these formations restricts large-scale movement and forces careful navigation.

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3. Skill: Blizzard (S)

This skill allows host to command the ice element to manifest a hyper-localized, incredibly violent blizzard, designed for widespread area denial, extreme environmental manipulation, and prolonged debilitating damage.

Effects:

Torrential Whiteout: Summons a maelstrom of freezing winds and torrential snow within a 500-meter radius, plummeting temperatures and creating near-zero visibility. This self-contained storm disrupts all senses, communication, and ranged attacks.

Crippling Cold & Frostbite: Within the blizzard, biting winds carrying ice shards inflict continuous cold damage, severe frostbite, and rapid hypothermia, heavily impairing movement, stamina, and reaction time for all non-allied entities.

Localized Glaciation: The intense cold flash-freezes surfaces, turning water bodies solid, making ground brittle with black ice, and rapidly accumulating snow drifts that create impassable barriers and choke points.

Heart of the Tempest: can generate a singular, intensified vortex of absolute cold within the blizzard, targeting a specific enemy to rapidly drain their thermal energy and attempt to flash-freeze them solid instantly.

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