Baran The Rise Of Azrael

Chapter 8: Chapter 7.5 Eldara



> "To fight without understanding the truth is to travel without a compass."

β€” Excerpt from Virion's notebook

🌍 Continent: Eldara

The world Baran lives in consists of a vast continent known as Eldara. In ancient times, Eldara was ruled by a single great civilization. But after a blood pact was forged with the Demon King, these lands fractured, decayed, and were reshaped by dark forces. Each region now follows its own fate β€” some became bastions of resistance, others dens of betrayal

🏰 Nations & Regions

1. Lumeran Kingdom

Government: Monarchy, ruled by King Draegon Lumer.

Capital: Ompliyamus

System: A harsh theocracy sustained by a triad of power between magic, the church, and noble families.

Note: King Draegon is rumored to have made a pact with the Demon King and seized the throne by slaying his own father.

---

2. Samerra

Type: Military Border City

Traits: Training ground of the elite warriors known as Samers; a hub of both magic and weapon mastery.

Note: Where Baran trained and was mentored by Virion.

---

3. Veyraalt

Type: Harsh western borderland filled with slave camps.

Note: Home of Baran's childhood nightmares; contains the infamous Kanağan Pit.

---

4. Nolmyra Forest (The Lost Forest)

Type: A legendary elven forest.

Traits: Unmapped, perilous, and infused with remnants of ancient magic.

Note: Baran's current mission leads him here to track missing slaves.

---

5. Aetherium

Type: High mountain sanctuary associated with mana training and meditation.

Note: Once inhabited by great mages, now said to be abandoned.

---

6. Cindralor

Type: A sacred volcanic region housing the old cathedrals of the Fire God.

Note: Home to legends surrounding the origin of fire magic.

---

7. Morgastra

Type: Northern lands where the gateways to the underworld begin.

Note: The roots of evil run deep here; Demon King's power seeps through.

---

8. Tharnoss & Elaran

Note: Small yet magic-imbued cities to the east of Lumeran.

---

9. Kaelden

Type: Capital of military academies; birthplace of mage-knights.

Note: Not yet relevant to Baran's journey β€” but fate may lead him there one day.

---

✨ Power System

πŸ”Ή Mana & Elements

Mana is the essence of Eldara. It determines a being's power, endurance, and magical potential.

Core Elements:

Fire: High offensive capability, but consumes mana rapidly. (Baran's first-discovered element)

Water / Ice: Focused on healing and defense. (Queen Elenora's specialty)

Earth: Provides physical durability and protection.

Air: Grants speed and mobility.

Darkness: Used for silence, illusion, and mental manipulation. (Baran's second element)

Light: Source of holy magic.

---

πŸ”Ή Mana Techniques

Mana Weave: A technique taught by Katlein β€” wrapping mana around the body to enhance physical prowess.

Mana Thread: Baran's specialty β€” blending magic with physical attacks via energy threads.

Krell Thar: Baran's first uncontrollable spell; a raw eruption of fire magic.

Silent Casting: A mastery-level skill where spells are cast without words β€” Baran is starting to perform some silently.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.