Chapter 8: Chapter 7.5 Eldara
> "To fight without understanding the truth is to travel without a compass."
β Excerpt from Virion's notebook
π Continent: Eldara
The world Baran lives in consists of a vast continent known as Eldara. In ancient times, Eldara was ruled by a single great civilization. But after a blood pact was forged with the Demon King, these lands fractured, decayed, and were reshaped by dark forces. Each region now follows its own fate β some became bastions of resistance, others dens of betrayal
π° Nations & Regions
1. Lumeran Kingdom
Government: Monarchy, ruled by King Draegon Lumer.
Capital: Ompliyamus
System: A harsh theocracy sustained by a triad of power between magic, the church, and noble families.
Note: King Draegon is rumored to have made a pact with the Demon King and seized the throne by slaying his own father.
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2. Samerra
Type: Military Border City
Traits: Training ground of the elite warriors known as Samers; a hub of both magic and weapon mastery.
Note: Where Baran trained and was mentored by Virion.
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3. Veyraalt
Type: Harsh western borderland filled with slave camps.
Note: Home of Baran's childhood nightmares; contains the infamous KanaΔan Pit.
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4. Nolmyra Forest (The Lost Forest)
Type: A legendary elven forest.
Traits: Unmapped, perilous, and infused with remnants of ancient magic.
Note: Baran's current mission leads him here to track missing slaves.
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5. Aetherium
Type: High mountain sanctuary associated with mana training and meditation.
Note: Once inhabited by great mages, now said to be abandoned.
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6. Cindralor
Type: A sacred volcanic region housing the old cathedrals of the Fire God.
Note: Home to legends surrounding the origin of fire magic.
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7. Morgastra
Type: Northern lands where the gateways to the underworld begin.
Note: The roots of evil run deep here; Demon King's power seeps through.
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8. Tharnoss & Elaran
Note: Small yet magic-imbued cities to the east of Lumeran.
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9. Kaelden
Type: Capital of military academies; birthplace of mage-knights.
Note: Not yet relevant to Baran's journey β but fate may lead him there one day.
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β¨ Power System
πΉ Mana & Elements
Mana is the essence of Eldara. It determines a being's power, endurance, and magical potential.
Core Elements:
Fire: High offensive capability, but consumes mana rapidly. (Baran's first-discovered element)
Water / Ice: Focused on healing and defense. (Queen Elenora's specialty)
Earth: Provides physical durability and protection.
Air: Grants speed and mobility.
Darkness: Used for silence, illusion, and mental manipulation. (Baran's second element)
Light: Source of holy magic.
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πΉ Mana Techniques
Mana Weave: A technique taught by Katlein β wrapping mana around the body to enhance physical prowess.
Mana Thread: Baran's specialty β blending magic with physical attacks via energy threads.
Krell Thar: Baran's first uncontrollable spell; a raw eruption of fire magic.
Silent Casting: A mastery-level skill where spells are cast without words β Baran is starting to perform some silently.